A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Golem Arcana was a tabletop miniature wargaming game developed and published by Harebrained Schemes for iOS and Android devices. The game combines physical miniatures on a game board with a mobile app that much of the gameplay takes place in; the physical pieces and the app communicate through the use of a Bluetooth stylus. Several elements of the game, including special abilities and optional missions, exist only within the app.
Golem Arcana was funded through a Kickstarter campaign that launched in September 2013 and went on to raise over $500,000. The game was released just under a year later, on 13 August 2014. Both studio co-founder Jordan Weisman and executive producer Ray Winninger had extensive experience developing both video games and tabletop games, and one of their primary motivations in creating Golem Arcana was to merge the two gaming types. They also sought to create a more social experience than could be found in traditional multiplayer video games. (Full article...)
Image 21The Mansion of Happiness (1843) (from Board game)
Image 22Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City) (from Game)
Image 23Tug of war is an easily organized, impromptu game that requires little equipment (from Game)
Image 31 Men Playing Board Games, from The Sougandhika Parinaya Manuscript (from Board game)
Image 32Students using dice to improve numeracy skills. They roll three dice, then use basic math operations to combine those into a new number which they cover on the board. The goal is to cover four squares in the row. (from Game)
Image 33Young girls playing a board game in the Iisalmi, Finland, library in 2016 (from Board game)
Image 34The number of board games published by year (1944–2017), as listed on BoardGameGeek. Expansion sets for existing games are marked in orange. (from Board game)
Image 35An adventurer finds a teleportation portal while exploring a dungeon in the role-playing video game Falcon's Eye. (from Role-playing game)
Image 36Han dynasty glazed pottery tomb figurines playing Liubo, with six sticks laid out to the side of the game board (from Board game)